This page contains game mechanics for Fox's Under the Star Tactical RPG game.
Character Stats
- Strength: Attack damage with weapons
- Fortitude: Damage reduction vs. weapons
- Spirit: Attack damage with magic
- Mettle: Damage reduction vs. magic
- Speed: Attack speed (number of attacks); Dodge rate
- Skill: Accuracy; Crit rate
- Luck: Dodge rate; Accuracy; Crit avoid
Combat Mechanics
Attack Rate
If Attack Speed (Attacker) – Attack Speed (Defender) >= 4 then Double else Single
Attack Speed: If Weapon Weight > Strength then Attack Speed = Speed – (Weapon Weight – Strength) else Attack Speed = Speed
Hit Chance
If 0:99 < Hit Rate (Attacker) – Evasion Rate (Defender) then Hit = True
Hit Rate (Attacker): Hit Rate = Weapon Finesse + Skill x 2 + Luck + Support
Evasion Rate (Defender): Evasion Rate = Speed x 2 + Luck + Support
Damage
Damage = Power (Attacker) – Resistance (Defender)
Power: Power = (Weapon Power + Triangle Bonus) x Effectiveness + [Strength or Spirit] + Support
Resistance: Resistance = [Fortitude or Mettle] + Support
Crit Chance
If 0:99 < Crit Rate (Attacker) – Crit Evasion Rate (Defender) then Crit = True
Crit Rate: Crit Rate = Weapon Crit + Skill / 2
Crit Evasion Rate: Crit Evasion Rate = Luck
Crit Damage: Crit Damage = Attack Power (Attacker) – Resistance (Defender) x 3
Copyright: Original content in this article is copyright © Fox Lee 2010. .