(Obsolete) Grey Elf

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Grey Elves were the second subrace of the elven stock to be created by the hand of a god. Rather than be made as thinkers or labourers, rather, they were crafted by Correlon Larethian to treat life like an adventure. The result – the Grey Elves of Corrindale – are a species with no natural weapons and little survivalist ability somehow thriving in one of the most densely predated forests in the world.


Grey Elves appear to have an elven lifespan coupled with a human's attention span. Instead of long, sprawling plans, Grey Elves tend towards spontaneity, and recklessness. The Grey Elven mindset is one perfectly able to recognise consequences for actions, but it is not one that lends itself towards the application of consequence itself. That is, a Grey Elf may do something, knowing that it might eventuate in pain, but that foreknowledge does not slow or halt the Grey Elf's actions. This strange inability to feel fear has led to Grey Elves as being perceived as utterly mad – and therefore, enormously dangerous.

Physical Description

Grey Elves are tall and slim, standing about 5 1/2 to 6 1/2 feet tall and typically weighing 85 to 135 pounds. They are graceful, and carry themselves with easy style. They tend to be pale-skinned and grey-haired, with slate grey eyes. They have no facial or body hair. Given their home climates, Grey Elves tend to wear clothes that bias towards the whites of snowy fields, with thick furs to keep themselves warm. Grey Elves possess the same unearthly grace and fine features of their brethren, but there is a certain earthiness to them. A Grey Elf achieves majority at about 110 years in age and can live to be over 700 years old.

Grey Elves do not sleep, as members of the other common races do. Instead, a Grey Elf meditates in a deep trance for 4 hours a day. A Grey Elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, a Grey elf dreams, though these dreams are actually mental exercises that have become reflexive through years of practice. The Common word for an elf's meditation is 'trance', as in 'four hours of trance'.


Grey Elves tend to get right up Gold Dwarves' noses, being as chaotic, openhearted, and reckless as they are, but both Grey Elves and Gold Dwarves are cordial enough to handle this situation with aplomb. Unlike most other Elven races, Grey Elves have mastered the almost human concept of ‘equality', and so, their beauty is no longer offset by the towering arrogance of their cousin subraces. They do, however, guard a very blank indecision on half-orcs and half-elves, not certain what this says about the relationship between elves and orcs.


Grey Elves tend heavily towards Chaotic and Good Alignments. They don't tend towards the standard revolutionary expression of Chaotic Good, however; they tend to be reckless and unthinking, despite their societal desire to do good in the world.


While the other subraces of elves worship some specific deity in the pantheon, Grey Elves are devoted either to an elightened agnosticism, or to the work of their spiritual father, Correlon Larethian. Given Correlon, this generally means fighting as many wars and getting as drunk as possible as one can in as short amount of time as one can manage.


Grey Elven is another dialect of Elven, which tends to being poor at conveying academic concepts, but very good at detailing the tactile and sensual. Grey Elves are great at communicating experience, but lack at recording factual information.


As common elves. It's common for Grey Elves to adopt the abbreviated form of a surname as a proper name outright.


If any race needed no excuse to adventure, it is the Grey Elf. The Grey Elf race currently rests under the mantle known as the Leaflord's Charge, a commission by Erallabein Delfae. While the Charge seems to be to protect Corrindale and its environs, it is this very charge that itches many a Grey Elf into a life of adventure and wanderlust.

Game Information

Grey Elven Racial Traits

  • +2 Dexterity, -2 Constitution, +2 Charisma, -2 Wisdom: Grey Dwarves are personable and extroverted, and lean and deft, but their physical frailty and a habitual recklessness offset this.
  • Medium: As Medium creatures, Grey Elves have no special bonuses or penalties due to their size.
  • Immunity to Magic Sleep spells and effects: Like all elves, Grey Elves are actually immune to sleep, but they lack the same resistance to Enchantment spells their other brethren own.
  • Grey Elven base speed is 30 feet.
  • Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these conditions.
  • Proficient with either shortswords or scimitar; proficient with throwing knives and whip. Grey Elves have the same martial attitude of their High brethren, but also laud the concept of looking good while doing it.
  • +1 Luck Bonus on all saving throws: Grey Elves are just good at avoiding trouble – and again, looking good while doing it.
  • Immunity to Non-magical Fear: Grey Elves posses, for all their race-wide recklessness, an almost unwavering self-control, and can stare down even the great black wyrms from whom they claimed their land. When confronted by a magical fear effect however, Grey Elves still receive a +4 unfamiliarity bonus to their saving throw.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Elves commonly know the languages of their enemies and of their friends, as well as Draconic, the language commonly found in ancient tomes of secret knowledge.
  • Favoured Class: Rogue. A multiclass Grey Elf's Rogue class does not count when determining whether he suffers an XP penalty for multiclassing. (see Experience for Multiclass Characters, page 56). Few races can take to the joat's life quite so readily.

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