Humans (Escarnum)

This is a variant of the human race originally published in the Player's Handbook.

The humans of Escarnum originally lived on the nearby continent of Parosea, and were long ago enslaved by a supernaturally-powered race calling themselves the Overseers. Unable to learn magic and without naturally gifted individuals such as sorcerors, humans languished under this rule for many centuries, until finally – by some mysterious cause still unknown – the Awakened began to appear amongst their number, bringing with them the power of psionics.

With this aid, the humans finally managed to overthrow and their masters, and – under the guidance of the Awakened, heeding some call only they could hear – struck out toward the new continent of Alm. Here they found the land populated by what they called "the beast-kin" - races of bestial humanoids such as gnolls and kobolds, and magical beasts such as griffins and wyverns. Through a combination of desperation and tenacity, humans fought to win themselves a place in Alm, forming settlements with eventually grew into the nations of Aurion, Brandeis, Tenebrae and Callan'Shae.

Sub-races

Whilst there are minor racial variants between the human kingdoms of Alm, none are pronounced enough to warrant their own subraces. There are, however, the psionically-adept Awakened who led the humans out of their enslavement on Parosea, who form a subrace in their own right.

Human Racial Traits

Humans of Escarnum have the same racial traits as the human in the Player's Handbook.

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