(Obsolete) Psionic Feats

Obsolete Content: Content in this article is outdated and has been replaced (or is due to be replaced) by its author. This version is posted only for posterity and is no longer considered current in this game or setting.

Psionic feats are feats that specifically derive their power from psionic energies. Psionic feats are all Supernatural abilities, and cannot be taken by characters who are not psionically active (having a power point reserve of at least one power point). In Cobrin'Seil, the two most common sources of psionic characters are the Felbraug and Nbyana's human tribesmen, who know themselves as The Aware.

Breaking Blow

[Psionic]
You can bring to bear your entire will, and in the process, deal truly amazing amounts of damage to an unliving object.
Prerequisite: Concentration 8 ranks.
Benefit: You must expend your psionic focus to use this feat. Before making a damage roll against a nonliving object (including constructs and undead), but after determining if your attack roll with a natural weapon was successful, you may expend your psionic focus. The object (or creature) must make a Will saving throw against DC 10 + 1/2 your level + your Wisdom modifier. If the save is successful, the object takes an additional amount of damage equal to 1d6 x your Strength modifier. If the object or creature fails its saving throw, it is destroyed instantly.

Sequestered Strength

[Psionic]
You can surrender an element of your psionic power in exchange for a more tangible martial prowess.
Prerequisite: Manifester level 4+, Base Attack Bonus +4.
Benefit: When you meditate to regain power points, you may choose two powers you know of each manifester level and sequester them. If you do, you can't manifest those powers until you next meditate to regain power points, and you gain a bonus on attack and damage rolls equal to onequarter your manifester level.


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