(Obsolete) Burneye Half-Orc

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Half-orcs are a fact of life in Cobrin'Seil. Established as their own subset of human and other cultures, half-orcs have become common enough (especially in the north lands, where half-orcs and humans are often teamed together against the denizens of the Chaos Realm) to have towns, cities, villages, and even their own subraces. Of these, the most common is the Burneye Half-Orc. Burneye Half-orcs, for many reasons, often take it upon themselves to adventure, and take with them the name they took from the Ghaz Cleft.


Burneyes do not do things by halves. Their famous battle rage, their typical dance, drink, and dress, all show a tendency to live fast and furious. A Burneye is thorough in all that he does, but he is not slow. Burneyes favour single huge movements to patient, methodical action, and so, the things that they attempt often appear very haphazard. However, Burneye craftsmen produce armour and weaponry as effective as any other race's, and throw into everything their entire enthusiasm.

Physical Description

Burneye Half-orcs are as tall as humans and a little heavier, thanks to their muscle. A half-orc's faint green pigmentation, sloping forehead, jutting jaw, prominent teeth, and coarse body hair make his lineage plain for all to see, though their red and coppery-toned eyes and hair show the trace of the north men. Burneyes like scars. They regard battle scars as tokens of pride, and many Burneyes claim to store memories in their scars.

Half-orcs mature a little faster than humans and age noticeably faster. Few half-orcs live longer than 75 years.


Thanks to years of the rapacious actions and bloody war waged by the greater tribes of Orc, Burneye half-orcs can have a rough time interacting with High Elves and Shield Dwarves. Nonetheless, humans, common elves, half-elves, gold dwarves and grey elves frequently associate well with Burneyes, appreciating their abilities and merits as who they are. Each half-orc finds a way to gain acceptance from those who hate or fear his orc cousins. Some are reserved, trying not to draw attention to themselves. Others demonstrate piety and good heartedness as publicly as they can (whether or not such demonstrations are genuine). Others simply try to be so tough that others have no choice but to accept them.


Burneyes are usually chaotic. They're rarely evil, but also rarely good – in the wilds where they're born, there isn't much room for altruism, and if you're too much of a nuisance to others, you'll get killed by circumstance soon enough. However, they do run the full spectrum of alignments, and have what they call a 'heart of fire' – a Burneye is often very easily set to a way of thinking, but once convinced of it, sticks to it unerringly.


Burneyes tend to venerate gods of nature, wilderness, or strong, natural elements. Schwartzstrom, Acydea, Seit, and the Fortuneseeker are all common. Occasionally, a Burneye who feels in touch with his primal nature may follow Vhaulun. However, more commonly, godless Burneyes (particularly Barbarians) revere animal totems, and wear their furs and use weapons reminiscent of their claws and bite as marks of pride.


Burneyes come from primarily human survivalist culture – there is little to no use for the skills of a polyglot. As such, Burneyes speak common.


Imsh, Garngh, Berk, Toruk – Burneyes tend towards names that are simple and short – and can be yelled easily (to make it easier on whoever avenges their death).


Half-orcs living among humans are drawn almost invariably toward violent careers in which they can put their strength to good use. Frequently shunned from polite company, half-orcs often find acceptance and friendship among adventurers, many of who are fellow wanderers and outsiders.

Game Information

Burneye Racial Traits

  • +2 Strength, -2 Dexterity: Burneyes are strong, but their orc lineage and background makes them less nimble and more prone to run into a blow than around it.
  • Medium: As Medium creatures, Burneyes have no special bonuses or penalties due to their size.
  • Hefty: Burneye Half-orcs are renowned for their broad shoulders and strong lifting capacity – Burneyes' carrying capacity and encumbrance is determined as if their strength was two points higher.
  • Natural Armour: A Burneye half-orc's skin is tough and leathery, granting them a +2 natural armour bonus. Given this bonus covers only select patches of the Burneye's anatomy, it only applies when the half-orc is wearing light or medium armour – any greater armour overlaps too much with this natural armour for it provide any real protection.
  • Orc Blood: For all special abilities and effects, a half-orc is considered an orc. Half-orcs, for example, can use special orc weapons or magic items with racially specific orc powers as if they were orcs.
  • Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
  • Woodsman's Cunning: Burneye Halforcs receive a racial +2 to Survival checks.
  • Burneye base speed is 30 feet.
  • Automatic Languages: Common. Bonus Languages: All. As well as they can take to languages, Burneyes take to many.
  • Favoured Class: Barbarian. A multiclass Burneye's Barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. (see Experience for Multiclass Characters, PHB, page 56). Burneyes are primal and frequently able to bull through a problem.

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